Loading live map…
No ground taken in this view yet — zoom out to find the fighting.
Real-world territory game
Every neighbourhood is a hexagon someone can own. Walk inside one, hold it for ten seconds, and it is yours — until someone walks in and takes it back.
Nothing in this game is for sale that wins you ground.
No install needed — it runs in your phone's browser. iOS is in review and lands on the App Store shortly.
One email when the iOS version reaches the App Store. Nothing else, and you can ask us to delete your address at any time at support@hexturf.app.
How it works
There is no way to take ground from your sofa. That is the whole point, and it is the part most people either love or leave over.
Crimson, Cobalt, Verdant or Nebula. You capture in one colour, and everyone in the other three is working against you.
Every hexagon on the map is roughly a city block of real ground. Your phone has to be physically inside it before anything happens.
Stay inside and the hex flips to your colour for everyone watching the live map. Then you defend it, or you push into the next one.
In the game
Taking a hex is ten seconds. Holding one against three other factions is the rest of the game.
The map is live. Green is yours, purple is theirs, and the hex under you is worth 87 points.
Five modules, sixteen build points. Your loadout is the difference between holding and losing.
Every battle resolves line by line, and you can read exactly why you won or lost.
Local, regional, national and global boards. Your faction's share of the map is public.
Distance walked, zones held, hours defended. The game keeps count of the ground you covered.
Beyond the capture
Every capture repaints the map for everyone connected. You watch the front line move in real time.
Leave an AI defender on a zone when you walk away. It fights for you for 24 hours.
Get two or more teammates into the same enemy zone and you strip its defenders together.
Zones the map is actually fighting over get shorter lock times. Contested ground changes hands faster.
Capture daily to build a streak. Every tenth capture of the same zone counts double.
No forced ads and no tracking by default. Ads exist, but only if you choose to watch one.
The part we will not move on
All perks are cosmetic or convenience only.
No pay-to-win. No gameplay advantage. Ever.
The game is free. The only thing money buys is Premium Stats — charts, history and heatmaps of your own play, at €1 a month. A one-time €9.90 Season 1 supporter badge exists for people who want to help pay for servers. Neither one captures a zone for you.
Season 01 is live
Pick a faction, find the nearest hex that is not yours, and stand in it for ten seconds.
No install needed — it runs in your phone's browser. iOS is in review and lands on the App Store shortly.